About Me
I received my Ph.D. degree in Educational technology at the Virtual Learning Lab in the School of Educational Information Technology, Faculty of Artificial Intelligence, Central China Normal University (CCNU). My research interet includes Augmened Reality (AR)/Virtual Reality (VR) based learning, Embodied cognition, and Game based learning.
I have been involved in research projects on various domains, including AR/VR based experiments, as well as the digitialization and preservation of musical culture. My focus encompasses both the technological and cognitive aspects.On the technological level, I am interested in creating serious games, virtual experiments, and HCI applications. On the cognitive front, I am keen to understand how these virtual manipulatives affect on students’ knowledge, emotion, and behavior.
Most recently, I also found my interest in the role of generative AI in technology-enhanced learning (especially in immersive learning), e.g., How students can efficiently utilize AI to enhance their learning experiences? What kind of AI teaching support we can provide to facilitate better educational outcomes.
If you are interested in any aspect of me, I would love to chat and collaborate, please email me at yushufan1993@gmail.com
Academic Background
📣 I am now working as a postdoctoral fellow at Brain Language, and Computation (BLC) Lab at The Hong Kong Polytechnic University! (Advisor: Prof. Ping Li) |
- June 2019 - Dec 2023: Virtual learning lab, Central China Normal University (Ph.D. in Educational Technology). Advisor: Dr. Qingtang Liu
- Nov 2021 - Dec 2022: Embodied Games lab, Arizona State University (Visiting Scholar in Cognitive Psychology). Advisor: Dr. Mina C. Johnson-Glenberg
- Sep 2016 - June 2019: Virtual learning lab, Central China Normal University (M.S. in Educational Technology). Advisor: Dr. Qingtang Liu
- Sep 2012 - June 2016: Yancheng Teachers University (B.E. in Digital Media Technology)
Research
1. AR/VR based experiment
2. Virtual dulcimer
3. Tujia dance choreographer
4. Virtual Museum
The virtual museum is one of the projects I participated in. We developed a VR-based Tujia Virtual Instrument Museum to promote the musical culture of the Tujia minority. Based on this museum, we conducted several experiments involving elements like a virtual avatar, controlling learner agency, and incorporating various learning strategies. Below are some typical cases.