This work was part of my participation in the Embodied Games Lab at ASU. In this research, we introduced a haptic mixed reality (MR) device designed for conducting titration experiments. The device mimics the shape of an actual burette and includes an adjustable stopcock. Students can turn the stopcock, and the computer will display the drops of solution in real time, corresponding to the degree of turning.
In this study, we investigated the effects of haptic titration compared to a keyboard-based version, recording students’ self-reflections on the experiment. My primary focus was on the knowledge units and the gestures students demonstrated. An epistemic network analysis (ENA) was conducted, and the results showed that students in the haptic titration group demonstrated more connections between gestures (particularly the stopcock turning gesture) and idea units.
Publications:
Embodied mixed reality with passive haptics in STEM education: randomized control study with chemistry titration
Mina C. Johnson-Glenberg , Shin-Phing C Yu, Frank Liu, Charles Amador, Yueming Bao, Shufan Yu, Robert LiKamWa .
Frontiers in Virtual Reality, 4(July), 1–20.(2023)
🌠Intro 📰News
XR - Titration and Civil Engineering: Design Issues & Preliminary Results
Mina C. Johnson-Glenberg, Anoosh Kapadia, Frank Liu, Robert Likamwa,Shufan Yu, Augustin Bennett, Mehmet Kosa, Yueming Bao, Don Balanzat, Shin-Phing Yu
American Educational Research Association (AERA), San Diego, CA. April, 2022.